You will be able to acquire and set Perks for G-IV players who reach Master status (MAX level, 5 Breakthroughs, Training Level 10).
- When a player reaches Master status, a white band will be displayed in the ☆ area of their Player Details screen.
In order to acquire a Perk, a player or coach fulfilling at least one of the conditions listed below must be used as a material.
- A duplicate of the base player that is the same Grade
- A duplicate of the base player that is one Grade lower, and who has reached either their max Player Level or max number of Training sessions
- A Breakthrough Coach that is the same Grade as the base player
Perks have four grades: 1★ to 4★. Each grade features several different Perks which have a variety of effects on player attributes.
- 1★: 8 types for Pitchers, 8 types for Fielders
- 2★: 12 types for Pitchers, 12 types for Fielders
- 3★: 10 types for Pitchers, 10 types for Fielders
- 4★: 9 types for Pitchers, 9 types for Fielders
Perks cannot be carried over.
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